SAXON NOTICE // Mycopunk 1.0 is live. Hazard crews report to New Atlas.
Mycopunk Guide

Mycopunk Co-op, Crossplay Status and System Requirements

Quick answer

Mycopunk is four-player online co-op on Windows only. The store lists Online Co-Op but no local co-op or split-screen, voice chat runs through the Discord SDK, and there is no console or crossplay release to plan around. Minimum spec is a GTX 960 for 1080p at 30 FPS on Low.

Mycopunk is a four-player online co-op game on Windows, and the store page is unusually precise about what it does and does not support. Before you buy a second copy for a friend or plan around a console release, here is exactly what is on the page and what the 1.0 notes add.

Official Mycopunk screenshot: two hazard crew robots in an industrial corridor

Co-op at a glance

FeatureStatus
Online co-opYes, up to 4 players
Single-playerYes, fully supported
Local co-op / split-screenNot listed on the store page
CrossplayNo console version announced, so nothing to cross play with
In-game voice chatYes, implemented via the Discord SDK
Controller supportFull, including DualShock and DualSense
Steam CloudYes
Family SharingYes

The "full crew" experience is the intended one: the achievement for completing a mission with four different employees in your crew exists because the game expects class variety. But solo is not a compromised mode — 1.0 specifically lowered the maximum enemy count for solo play on threat 3 and 4, which is the clearest sign the developers tune for solo players too.

Crossplay, in practical terms

There is no PlayStation, Xbox or Switch version of Mycopunk. The store lists Windows only, and the developer's 1.0 posts talk about regions, upgrades and balance — not platforms. So the crossplay question resolves to: everyone you play with needs the Steam version on Windows.

If a page or video tells you Mycopunk is coming to PS5 or is on PlayStation Plus, treat it as speculation, not news. There is no announcement to point at, and the store metadata says Windows only.

Voice chat and communication

Voice runs through Discord's SDK, which means the game is using Discord's voice infrastructure rather than its own. In practice, that is good news: it works, it has a push-to-talk binding, and 1.0 added a setting to choose your voice chat input device.

There is also a quip wheel, and 1.0 improved its controller interaction and moved weapon inspection onto it for controller players. If you play with randoms and do not want to talk, the quip wheel is the intended substitute.

System requirements

Straight from the store page:

MinimumRecommended
OSWindows 10 x64Windows 11 x64
CPUIntel Core i3-610 / AMD FX-8350Intel Core i7-6700K / AMD Ryzen 5 1500X
RAM8 GBNot separately listed
GPUGeForce GTX 960 / Radeon R9 380 / Arc A380GeForce RTX 2080 / Radeon RX 5700 XT / Arc A750
DirectX1212
Storage10 GB10 GB
NetworkBroadbandBroadband
Target1080p, Low, 30 FPS1080p, High, 60 FPS

Two things stand out. The gap between minimum and recommended GPU is large — a GTX 960 versus an RTX 2080 — which is typical of a game whose later regions throw a lot of enemies and effects at the screen. And the recommendation explicitly says 1080p at 60, not 1440p: there is no published 1440p or 4K target, so if you are on a high-resolution display, expect to tune settings rather than trust the label.

Players report the game running smoothly on hardware that is not usually considered a gaming machine, which fits the modest minimum spec. If you are below the minimum GPU, the likely pain points are the Swamp and X11-B, where foliage and effects density are highest.

Settings worth touching on day one

  • Resolution and aspect ratio. The game does not always detect the correct display on first launch. Set it manually before your first mission.
  • HUD UI antialiasing. Added in 1.0, off by default in the graphics settings. Turn it on if the HUD text looks jagged.
  • Damage numbers and text callouts. 1.0 split these into separate toggles in the gameplay options. If the screen feels noisy, turn off the text callouts first — they are the ones that stack in a crowd.
  • Texture streaming budget. Defaults to 4096 MB when the game cannot detect your VRAM on first launch. On a 4 GB card, lower it.

Playing with friends: the practical setup

  1. One player hosts, everyone else joins the lobby.
  2. The lobby shows threat level and modifiers before launch, so agree on both before you drop.
  3. Loadouts are per-player and per-employee; 1.0 highlights equipped loadouts and lists their upgrades on hover, which makes comparing builds at the lobby screen much faster.
  4. Vehicles are requested from the cargo screen, and 1.0 made the Blitseg summon instant instead of a three-second wait.

Last checked 2026-10-21 against the Steam store data (categories, platforms, PC requirements) and the 1.0 announcement and patch notes.