SAXON NOTICE // Mycopunk 1.0 is live. Hazard crews report to New Atlas.
Mycopunk Guide

Mycopunk patch notes (2.0.2–2.0.3)

Mycopunk's last two patches are both small, and one of them exists to fix a regression the other introduced. If a pattern-fused upgrade has been behaving backwards, 2.0.3 is the patch that undoes it.

Both lists below are the developer's Steam announcements; nothing here is inferred.

2.0.3 (23 October) — the regression fix

The headline is unglamorous but important: 2.0.2 made Pattern Infusion scale harder with pattern size, and in doing so some upgrades that should have improved with a bigger pattern did the opposite. 2.0.3 fixes that. If you fused a build between the two patches and the numbers looked wrong, re-check it now.

ChangeWhat it means in play
Weapon recoil now respects the screenshake sliderCamera kick is an accessibility setting now, not a fixed value
Gunship cannon Prism upgrade scales harder with pattern sizeThe scaling was described as "basically unnoticeable" before
Fixed the 2.0.2 regression where larger patterns reduced stats that should riseRe-fuse the affected upgrade
Planetary Defense railgun targeting reads movement againIt failed especially with WASD plus a controller with noisy sticks
Guns no longer go silent when joining an in-progress gameAudio initialisation on late join
Hunk garages in Paid Time Off spawn correctlyThe mission could start with partial garages
Two description typos fixedSnowball Grenade, and the Mycologist passive that named Fungal Skewer instead of Sporelift

The railgun fix has a second effect worth knowing: placing upgrades with a mouse while a controller is plugged in should also feel better, because it is the same input path.

2.0.2 (22 October) — Pattern Infusion gets sharper

  • Bigger patterns now give more upgrade stats, and smaller patterns penalise less. This is the change that made fusing worth planning around.
  • Eye of the Storm consumes infection while firing, with decay based on how infected you were when you started. You can still tap the util button for a Fungal Skewer.
  • Glider's Star Fuel fixed — it was decreasing fly duration when fused with a larger pattern.
  • Carver's Sharing Lunch health chunks now heal allies (they were not healing).
  • Hollow employee upgrades can be equipped alongside a hollow cryo upgrade — previously the game refused the pair.
  • The Mycologist's cape is back, and the Swarm Launcher's reload animation resets when you unequip the Telepathic Charging skin.
  • Mission-select rendering performance improved.

What to check on your save

  1. Re-fuse any upgrade you infused between 22 and 23 October. The 2.0.2 numbers were wrong and 2.0.3 corrected the formula, but the item keeps the roll it was given.
  2. Check your Glider. If Star Fuel was fused before 2.0.2, its duration stat may be lower than intended.
  3. Re-test the railgun if you play with a controller connected. The input bug was specific to that combination.

What these patches do not change

  • Mission structure, enemy stats and the upgrade tree layout are untouched. A build guide written for 2.0.1 still describes the same upgrades; only the infusion maths moved.
  • No save-breaking note. Neither post warns about compatibility, so updating mid-run is not flagged as risky.

FAQ

Did 2.0.3 nerf anything?

No — it fixes a regression and buffs the Gunship cannon's Prism scaling. The only "nerf" language in either post is about reducing the penalty for fusing a smaller pattern.

Why did my fused upgrade get worse?

Because of the 2.0.2 regression. Update to 2.0.3 and re-fuse.

Is the screenshake slider now a recoil setting?

It affects weapon recoil that pushes the camera backward, yes. Recoil itself still exists.